A 2D side-scrolling space shoot-em-up in the style of late 80s/early 90s commercial games (i.e. R-Type, Thunder Force Series). I intend to make all the code, graphics and audio myself, so this will probably take some time. This is my first solo game project that has actually got off the ground. The game is being developed under GNU/Linux using SDL and OpenAL, but the game will be portable to other systems. I plan to release the game under the GPL once it is playable.
Progress so far:
- Per-pixel collision detection
- Sprite blitting
- Sprite animation
- Palette swapping/effects
- Parallax scrolling
- Sound effect playback
- Basic enemy attack patterns
- Basic weapon/health/powerup mechanics
- New base player ship animations completed (Not in screens/video)
- Some background graphics
- Misc. sprites (May be replaced later)
WIP – 20-08-2007 (2.4MB, MPEG4) – Video of gameplay. The game is fairly basic at this point, little in the way of variation.
A quick mockup of a generic space shooter game. Haven’t done any mockups in a long time, so I wanted to try my hand at some sprite design.
Colour count: 23
Entry for a challenge at Pixel Joint. The challenge was to show depth and volume with just 1 bit of colour.
Colour count: 2
Entry for a challenge at Pixel Joint. Create a Pokemon character and two evolutions. Wanted to try something a bit different for this challenge, with a creature evolving one way whilst devolving in another. Kind of a symbiosis thing going on.
Colour count: 16
Entry for yet another challenge at Pixel Joint. The goal this time to create an animated fighter idle stance. Attempted a few new animation techniques here.
Colour count: 14
Entry for yet another challenge at Pixel Joint. A stamp template was given, and the goal was to create something food-related.
Colour count: 24
Entry for a challenge at Pixel Joint. Fixed, low colour palette with an evil theme.
Colour count: 6
Mayan ruins for Pixelation challenge using fixed, low colour palette.
Colour count: 6
Was inspired by some great Atari ST demos to try my hand at something demoscene-styled (ish).
Colour count: 26
My attempt at a largish 2 bit piece, mainly for practice.
Colour count: 4