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<channel>
	<title>- p t e p i d -</title>
	<atom:link href="http://ptepid.org/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://ptepid.org/blog</link>
	<description></description>
	<lastBuildDate>Mon, 21 Nov 2011 04:00:43 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Devil Snake</title>
		<link>http://ptepid.org/blog/?p=233</link>
		<comments>http://ptepid.org/blog/?p=233#comments</comments>
		<pubDate>Thu, 03 Feb 2011 08:09:02 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[5bit]]></category>
		<category><![CDATA[snake]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=233</guid>
		<description><![CDATA[AKA Cheesy Metal Album Cover AKA Fun With Colours. Something I&#8217;ve had on the backburner for a long time, originally part of a larger abandoned work. Just having a play with texture and lighting. Colour count: 20]]></description>
			<content:encoded><![CDATA[<p>AKA Cheesy Metal Album Cover AKA Fun With Colours.</p>
<p>Something  I&#8217;ve had on the backburner for a long time, originally part of a larger  abandoned work. Just having a play with texture and lighting.</p>
<p><strong>Colour count: </strong>20</p>
<p><img class="alignnone size-full wp-image-234" title="Devil Snake" src="http://ptepid.org/blog/wp-content/uploads/2011/02/devil-snake.png" alt="Devil Snake" width="420" height="300" /></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=233</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Redesign</title>
		<link>http://ptepid.org/blog/?p=205</link>
		<comments>http://ptepid.org/blog/?p=205#comments</comments>
		<pubDate>Fri, 18 Sep 2009 11:50:57 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=205</guid>
		<description><![CDATA[The long overdue redesign is now live. Comments and critique are welcome.]]></description>
			<content:encoded><![CDATA[<p>The long overdue redesign is now live. Comments and critique are welcome.</p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=205</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Control 2 Port for Dingux</title>
		<link>http://ptepid.org/blog/?p=50</link>
		<comments>http://ptepid.org/blog/?p=50#comments</comments>
		<pubDate>Tue, 28 Jul 2009 22:00:17 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[sc2]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=50</guid>
		<description><![CDATA[Another source port for Dingoo A320 Linux (Dingux). Game website for data files: http://sc2.sourceforge.net/ Source: uqm-src-0.6.2-DINGUX-RC1.tar.gz]]></description>
			<content:encoded><![CDATA[<p>Another source port for Dingoo A320 Linux (Dingux).</p>
<p>Game website for data files: <a onclick="window.open(this.href);return false" href="http://sc2.sourceforge.net/">http://sc2.sourceforge.net/</a><!-- m --></p>
<p>Source: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/uqm-src-0.6.2-DINGUX-RC1.tar.gz">uqm-src-0.6.2-DINGUX-RC1.tar.gz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=50</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenTyrian Port for Dingux</title>
		<link>http://ptepid.org/blog/?p=57</link>
		<comments>http://ptepid.org/blog/?p=57#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:39:33 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[tyrian]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=57</guid>
		<description><![CDATA[Tyrian is an awesome game. So I&#8217;ve ported the SDL OpenTyrian to Dingux. The data files for this game are now freeware, they can be found floating about on the web. Some caveats: The game doesn&#8217;t run full screen at this stage. (320&#215;200 instead of 320&#215;240) Sound quality is less than ideal, especially voice samples [...]]]></description>
			<content:encoded><![CDATA[<p>Tyrian is an awesome game. So I&#8217;ve ported the SDL OpenTyrian to Dingux. </p>
<p>The data files for this game are now freeware, they can be found floating about on the web.</p>
<p>Some caveats:</p>
<ul>
<li> The game doesn&#8217;t run full screen at this stage. (320&#215;200 instead of 320&#215;240)</li>
<li> Sound quality is less than ideal, especially voice samples and explosions.</li>
<li> Some degree of slowdown is noticeable when lots of objects are on screen.</li>
<li> Seems to be a large performance hit with transparent objects. DONT use &#8220;Pentium&#8221; quality setting, use &#8220;High&#8221; at best.</li>
</ul>
<p>Installation instructions are in README-DINGOO.txt.</p>
<p>Download: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/opentyrian-src-dingux-1.0.1.tar.gz">opentyrian-src-dingux-1.0.1.tar.gz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=57</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rise of the Triad Port for Dingoo A320 (Dingux)</title>
		<link>http://ptepid.org/blog/?p=43</link>
		<comments>http://ptepid.org/blog/?p=43#comments</comments>
		<pubDate>Thu, 23 Jul 2009 21:00:00 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[rott]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=43</guid>
		<description><![CDATA[Here it is. Works with the current dingux release. You&#8217;ll need to download the shareware version, try here: ftp://ftp.3drealms.com/share/1rott13.zip. Extract those files a directory on your SD card and copy rottsw to the same place. If you have the full version use the rott file instead. NOTE: The game won&#8217;t work if HOME isn&#8217;t set [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is. Works with the current dingux release.</p>
<p>You&#8217;ll need to download the shareware version, try here: <a onclick="window.open(this.href);return false;" href="ftp://ftp.3drealms.com/share/1rott13.zip">ftp://ftp.3drealms.com/share/1rott13.zip</a>. Extract those files a directory on your SD card and copy <span style="font-weight: bold;">rottsw</span> to the same place. If you have the full version use the <span style="font-weight: bold;">rott</span> file instead.</p>
<p>NOTE: The game won&#8217;t work if HOME isn&#8217;t set to something writeable. Warpedflash&#8217;s local.zip does this so it should work fine there, other rootfs packages may do it too.<br />
Please look at README-DINGOO for more information.</p>
<p>Download: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/rott-dingux-1.0.1.tar.gz">rott-dingux-1.0.1.tar.gz</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Simple volume control for Dingux</title>
		<link>http://ptepid.org/blog/?p=54</link>
		<comments>http://ptepid.org/blog/?p=54#comments</comments>
		<pubDate>Wed, 01 Jul 2009 23:35:38 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[volume]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=54</guid>
		<description><![CDATA[I noticed that by default the volume in Dingux is set to 100%. This is far too loud for the speakers or any of my headphones, and some programs don&#8217;t have volume control. So I wrote a little program to set the global volume in Dingux. It simply sets the OSS main volume control, so [...]]]></description>
			<content:encoded><![CDATA[<p>I noticed that by default the volume in Dingux is set to 100%. This is far too loud for the speakers or any of my headphones, and some programs don&#8217;t have volume control.</p>
<p>So I wrote a little program to set the global volume in Dingux. It simply sets the OSS main volume control, so it&#8217;s a 24 line C file.</p>
<p>Just plonk it anywhere on your device. To use it run:<br />
./volset NUM<br />
where NUM is the volume you want between 0 and 100. If you leave this out it defaults to 50.</p>
<p>Source is included, all you need to copy to your dingoo to run is the &#8220;volset&#8221; file. Compiled for and tested with ezelkow1&#8242;s uclibc rootfs.</p>
<p>Download: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/volset-0.1.tar.gz">volset-0.1.tar.gz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=54</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CGA Cyclops Challenge</title>
		<link>http://ptepid.org/blog/?p=5</link>
		<comments>http://ptepid.org/blog/?p=5#comments</comments>
		<pubDate>Sun, 15 Mar 2009 06:51:11 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[2bit]]></category>
		<category><![CDATA[cga]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[cyclops]]></category>
		<category><![CDATA[pixeljoint]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=5</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-181" title="CGA Cyclops Challenge" src="http://ptepid.org/blog/wp-content/uploads/2009/03/cga-cyclops-challenge7c.png" alt="CGA Cyclops Challenge" width="320" height="200" /></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=5</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Random Vertical Shooter Sprite</title>
		<link>http://ptepid.org/blog/?p=62</link>
		<comments>http://ptepid.org/blog/?p=62#comments</comments>
		<pubDate>Wed, 24 Sep 2008 02:25:11 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[deviantart]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=62</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://ptepid.org/blog/wp-content/uploads/2009/08/vertical-shmup8-animated.gif"><img class="alignnone size-full wp-image-63" title="Animated Shmup Ship" src="http://ptepid.org/blog/wp-content/uploads/2009/08/vertical-shmup8-animated.gif" alt="Animated Shmup Ship" width="64" height="64" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=62</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GeneriShmup Update</title>
		<link>http://ptepid.org/blog/?p=88</link>
		<comments>http://ptepid.org/blog/?p=88#comments</comments>
		<pubDate>Sun, 23 Mar 2008 10:27:18 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[generishmup]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=88</guid>
		<description><![CDATA[Updates Code Tile engine for backgrounds Improved audio implementation Wing powerup system Map editor (close to fully functional) More weapon mechanics (homing missiles, etc) Sprite flipping Some basic particle effects Animated tiles Multi-screen height scrolling (ala Thunder Force IV) Graphics Player ship wing animations Misc. background tiles (WIP) New particle graphics (explosions, smoke, bullets) Missile [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Updates</strong></p>
<ul><strong>Code</strong></p>
<li>Tile engine for backgrounds</li>
<li>Improved audio implementation</li>
<li>Wing powerup system</li>
<li>Map editor (close to fully functional)</li>
<li>More weapon mechanics (homing missiles, etc)</li>
<li>Sprite flipping</li>
<li>Some basic particle effects</li>
<li>Animated tiles</li>
<li>Multi-screen height scrolling (ala Thunder Force IV)</li>
</ul>
<ul><strong>Graphics</strong></p>
<li>Player ship wing animations</li>
<li>Misc. background tiles (WIP)</li>
<li>New particle graphics (explosions, smoke, bullets)</li>
<li>Missile and charge-blast graphics</li>
</ul>
<p><strong>Screenshots:</strong></p>
<p><strong><a href="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot3.png"><img class="alignnone size-full wp-image-98" title="screenshot3" src="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot3.png" alt="screenshot3" width="320" height="240" /></a></strong></p>
<p><strong><a href="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot4.png"><img class="alignnone size-full wp-image-99" title="screenshot4" src="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot4.png" alt="screenshot4" width="320" height="240" /></a></strong></p>
<p><strong><a href="http://ptepid.org/blog/wp-content/uploads/2008/03/editor1.png"><img class="alignnone size-full wp-image-100" title="editor1" src="http://ptepid.org/blog/wp-content/uploads/2008/03/editor1.png" alt="editor1" width="320" height="240" /></a><br />
</strong></p>
<p><strong>Gameplay videos:</strong><br />
<a href="http://ptepid.org/blog/wp-content/uploads/2008/03/demo2.avi">WIP 23-03-2008</a> (6.7MB, MPEG4)</p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&#038;p=88</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Animated ship</title>
		<link>http://ptepid.org/blog/?p=104</link>
		<comments>http://ptepid.org/blog/?p=104#comments</comments>
		<pubDate>Tue, 28 Aug 2007 23:32:17 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[generishmup]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=104</guid>
		<description><![CDATA[New base sprite for generishmup player ship. &#160;]]></description>
			<content:encoded><![CDATA[<p>New base sprite for generishmup player ship.</p>
<p><img class="alignnone size-full wp-image-275" title="ship-base-rotate" src="http://ptepid.org/blog/wp-content/uploads/2007/08/ship-base-rotate.gif" alt="" /></p>
<p>&nbsp;</p>
]]></content:encoded>
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