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	<title>- p t e p i d -</title>
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	<link>http://ptepid.org/blog</link>
	<description></description>
	<lastBuildDate>Mon, 02 Nov 2009 05:59:12 +0000</lastBuildDate>
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			<item>
		<title>Redesign</title>
		<link>http://ptepid.org/blog/?p=205</link>
		<comments>http://ptepid.org/blog/?p=205#comments</comments>
		<pubDate>Fri, 18 Sep 2009 11:50:57 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=205</guid>
		<description><![CDATA[The long overdue redesign is now live. Comments and critique are welcome.
]]></description>
			<content:encoded><![CDATA[<p>The long overdue redesign is now live. Comments and critique are welcome.</p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=205</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Control 2 Port for Dingux</title>
		<link>http://ptepid.org/blog/?p=50</link>
		<comments>http://ptepid.org/blog/?p=50#comments</comments>
		<pubDate>Tue, 28 Jul 2009 22:00:17 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[sc2]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=50</guid>
		<description><![CDATA[Another source port for Dingoo A320 Linux (Dingux).
Game website for data files: http://sc2.sourceforge.net/
Source: uqm-src-0.6.2-DINGUX-RC1.tar.gz
]]></description>
			<content:encoded><![CDATA[<p>Another source port for Dingoo A320 Linux (Dingux).</p>
<p>Game website for data files: <a onclick="window.open(this.href);return false" href="http://sc2.sourceforge.net/">http://sc2.sourceforge.net/</a><!-- m --></p>
<p>Source: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/uqm-src-0.6.2-DINGUX-RC1.tar.gz">uqm-src-0.6.2-DINGUX-RC1.tar.gz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=50</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenTyrian Port for Dingux</title>
		<link>http://ptepid.org/blog/?p=57</link>
		<comments>http://ptepid.org/blog/?p=57#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:39:33 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[tyrian]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=57</guid>
		<description><![CDATA[Tyrian is an awesome game. So I&#8217;ve ported the SDL OpenTyrian to Dingux. 
The data files for this game are now freeware, they can be found floating about on the web.
Some caveats:

 The game doesn&#8217;t run full screen at this stage. (320&#215;200 instead of 320&#215;240)
 Sound quality is less than ideal, especially voice samples and [...]]]></description>
			<content:encoded><![CDATA[<p>Tyrian is an awesome game. So I&#8217;ve ported the SDL OpenTyrian to Dingux. </p>
<p>The data files for this game are now freeware, they can be found floating about on the web.</p>
<p>Some caveats:</p>
<ul>
<li> The game doesn&#8217;t run full screen at this stage. (320&#215;200 instead of 320&#215;240)</li>
<li> Sound quality is less than ideal, especially voice samples and explosions.</li>
<li> Some degree of slowdown is noticeable when lots of objects are on screen.</li>
<li> Seems to be a large performance hit with transparent objects. DONT use &#8220;Pentium&#8221; quality setting, use &#8220;High&#8221; at best.</li>
</ul>
<p>Installation instructions are in README-DINGOO.txt.</p>
<p>Download: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/opentyrian-src-dingux-1.0.1.tar.gz">opentyrian-src-dingux-1.0.1.tar.gz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=57</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rise of the Triad Port for Dingoo A320 (Dingux)</title>
		<link>http://ptepid.org/blog/?p=43</link>
		<comments>http://ptepid.org/blog/?p=43#comments</comments>
		<pubDate>Thu, 23 Jul 2009 21:00:00 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[rott]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=43</guid>
		<description><![CDATA[Here it is. Works with the current dingux release.
You&#8217;ll need to download the shareware version, try here: ftp://ftp.3drealms.com/share/1rott13.zip. Extract those files a directory on your SD card and copy rottsw to the same place. If you have the full version use the rott file instead.
NOTE: The game won&#8217;t work if HOME isn&#8217;t set to something [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is. Works with the current dingux release.</p>
<p>You&#8217;ll need to download the shareware version, try here: <a onclick="window.open(this.href);return false;" href="ftp://ftp.3drealms.com/share/1rott13.zip">ftp://ftp.3drealms.com/share/1rott13.zip</a>. Extract those files a directory on your SD card and copy <span style="font-weight: bold;">rottsw</span> to the same place. If you have the full version use the <span style="font-weight: bold;">rott</span> file instead.</p>
<p>NOTE: The game won&#8217;t work if HOME isn&#8217;t set to something writeable. Warpedflash&#8217;s local.zip does this so it should work fine there, other rootfs packages may do it too.<br />
Please look at README-DINGOO for more information.</p>
<p>Download: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/rott-dingux-1.0.1.tar.gz">rott-dingux-1.0.1.tar.gz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=43</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Simple volume control for Dingux</title>
		<link>http://ptepid.org/blog/?p=54</link>
		<comments>http://ptepid.org/blog/?p=54#comments</comments>
		<pubDate>Wed, 01 Jul 2009 23:35:38 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[dingux]]></category>
		<category><![CDATA[volume]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=54</guid>
		<description><![CDATA[I noticed that by default the volume in Dingux is set to 100%. This is far too loud for the speakers or any of my headphones, and some programs don&#8217;t have volume control.
So I wrote a little program to set the global volume in Dingux. It simply sets the OSS main volume control, so it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I noticed that by default the volume in Dingux is set to 100%. This is far too loud for the speakers or any of my headphones, and some programs don&#8217;t have volume control.</p>
<p>So I wrote a little program to set the global volume in Dingux. It simply sets the OSS main volume control, so it&#8217;s a 24 line C file.</p>
<p>Just plonk it anywhere on your device. To use it run:<br />
./volset NUM<br />
where NUM is the volume you want between 0 and 100. If you leave this out it defaults to 50.</p>
<p>Source is included, all you need to copy to your dingoo to run is the &#8220;volset&#8221; file. Compiled for and tested with ezelkow1&#8217;s uclibc rootfs.</p>
<p>Download: <a href="http://ptepid.org/blog/wp-content/uploads/2009/08/volset-0.1.tar.gz">volset-0.1.tar.gz</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=54</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CGA Cyclops Challenge</title>
		<link>http://ptepid.org/blog/?p=5</link>
		<comments>http://ptepid.org/blog/?p=5#comments</comments>
		<pubDate>Sun, 15 Mar 2009 06:51:11 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[2bit]]></category>
		<category><![CDATA[cga]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[cyclops]]></category>
		<category><![CDATA[pixeljoint]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=5</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-181" title="CGA Cyclops Challenge" src="http://ptepid.org/blog/wp-content/uploads/2009/03/cga-cyclops-challenge7c.png" alt="CGA Cyclops Challenge" width="320" height="200" /></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=5</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Random Vertical Shooter Sprite</title>
		<link>http://ptepid.org/blog/?p=62</link>
		<comments>http://ptepid.org/blog/?p=62#comments</comments>
		<pubDate>Wed, 24 Sep 2008 02:25:11 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[deviantart]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=62</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://ptepid.org/blog/wp-content/uploads/2009/08/vertical-shmup8-animated.gif"><img class="alignnone size-full wp-image-63" title="Animated Shmup Ship" src="http://ptepid.org/blog/wp-content/uploads/2009/08/vertical-shmup8-animated.gif" alt="Animated Shmup Ship" width="64" height="64" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=62</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GeneriShmup Update</title>
		<link>http://ptepid.org/blog/?p=88</link>
		<comments>http://ptepid.org/blog/?p=88#comments</comments>
		<pubDate>Sun, 23 Mar 2008 10:27:18 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[generishmup]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=88</guid>
		<description><![CDATA[Updates
Code
Tile engine for backgrounds
Improved audio implementation
Wing powerup system
Map editor (close to fully functional)
More weapon mechanics (homing missiles, etc)
Sprite flipping
Some basic particle effects
Animated tiles
Multi-screen height scrolling (ala Thunder Force IV)

Graphics
Player ship wing animations
Misc. background tiles (WIP)
New particle graphics (explosions, smoke, bullets)
Missile and charge-blast graphics

Screenshots:




Gameplay videos:
WIP 23-03-2008 (6.7MB, MPEG4)
]]></description>
			<content:encoded><![CDATA[<p><strong>Updates</strong></p>
<ul><strong>Code</strong></p>
<li>Tile engine for backgrounds</li>
<li>Improved audio implementation</li>
<li>Wing powerup system</li>
<li>Map editor (close to fully functional)</li>
<li>More weapon mechanics (homing missiles, etc)</li>
<li>Sprite flipping</li>
<li>Some basic particle effects</li>
<li>Animated tiles</li>
<li>Multi-screen height scrolling (ala Thunder Force IV)</li>
</ul>
<ul><strong>Graphics</strong></p>
<li>Player ship wing animations</li>
<li>Misc. background tiles (WIP)</li>
<li>New particle graphics (explosions, smoke, bullets)</li>
<li>Missile and charge-blast graphics</li>
</ul>
<p><strong>Screenshots:</strong></p>
<p><strong><a href="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot3.png"><img class="alignnone size-full wp-image-98" title="screenshot3" src="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot3.png" alt="screenshot3" width="320" height="240" /></a></strong></p>
<p><strong><a href="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot4.png"><img class="alignnone size-full wp-image-99" title="screenshot4" src="http://ptepid.org/blog/wp-content/uploads/2008/03/screenshot4.png" alt="screenshot4" width="320" height="240" /></a></strong></p>
<p><strong><a href="http://ptepid.org/blog/wp-content/uploads/2008/03/editor1.png"><img class="alignnone size-full wp-image-100" title="editor1" src="http://ptepid.org/blog/wp-content/uploads/2008/03/editor1.png" alt="editor1" width="320" height="240" /></a><br />
</strong></p>
<p><strong>Gameplay videos:</strong><br />
<a href="http://ptepid.org/blog/wp-content/uploads/2008/03/demo2.avi">WIP 23-03-2008</a> (6.7MB, MPEG4)</p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=88</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Animated ship</title>
		<link>http://ptepid.org/blog/?p=104</link>
		<comments>http://ptepid.org/blog/?p=104#comments</comments>
		<pubDate>Tue, 28 Aug 2007 23:32:17 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[generishmup]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=104</guid>
		<description><![CDATA[New base sprite for generishmup player ship.

]]></description>
			<content:encoded><![CDATA[<p>New base sprite for generishmup player ship.</p>
<p><a href="http://ptepid.org/blog/wp-content/uploads/2009/08/ship-base-rotate.gif"><img class="alignnone size-full wp-image-105" title="Spinning ship" src="http://ptepid.org/blog/wp-content/uploads/2009/08/ship-base-rotate.gif" alt="Spinning ship" width="28" height="9" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ptepid.org/blog/?feed=rss2&amp;p=104</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GeneriShmup (Working title)</title>
		<link>http://ptepid.org/blog/?p=86</link>
		<comments>http://ptepid.org/blog/?p=86#comments</comments>
		<pubDate>Mon, 20 Aug 2007 10:25:44 +0000</pubDate>
		<dc:creator>ptepid</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[generishmup]]></category>

		<guid isPermaLink="false">http://ptepid.org/blog/?p=86</guid>
		<description><![CDATA[A 2D side-scrolling space shoot-em-up in the style of late 80s/early 90s     commercial games (i.e. R-Type, Thunder Force Series). I intend to make all     the code, graphics and audio myself, so this will probably take some     time. This is my first solo game [...]]]></description>
			<content:encoded><![CDATA[<p>A 2D side-scrolling space shoot-em-up in the style of late 80s/early 90s     commercial games (i.e. R-Type, Thunder Force Series). I intend to make all     the code, graphics and audio myself, so this will probably take some     time. This is my first solo game project that has actually got off the     ground. The game is being developed under GNU/Linux using SDL and     OpenAL, but the game will be portable to other systems. I plan    to release the game under the GPL once it is playable.</p>
<p><strong>Progress so far:</strong></p>
<ul><strong>Code</strong></p>
<li>Per-pixel collision detection</li>
<li>Sprite blitting</li>
<li>Sprite animation</li>
<li>Palette swapping/effects</li>
<li>Parallax scrolling</li>
<li>Sound effect playback</li>
<li>Basic enemy attack patterns</li>
<li>Basic weapon/health/powerup mechanics</li>
</ul>
<ul><strong>Graphics</strong></p>
<li>New base player ship animations completed (Not in screens/video)</li>
<li>Some background graphics</li>
<li>Misc. sprites (May be replaced later)</li>
</ul>
<ul><strong>Audio</strong></p>
<li>Nothing <img src='http://ptepid.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<p><strong>Early screenshots:</strong><br />
<img class="alignnone size-full wp-image-94" title="screenshot1" src="http://ptepid.org/blog/wp-content/uploads/2007/08/screenshot1.png" alt="screenshot1" width="320" height="240" /></p>
<p><img class="alignnone size-full wp-image-95" title="screenshot2" src="http://ptepid.org/blog/wp-content/uploads/2007/08/screenshot2.png" alt="screenshot2" width="320" height="240" /></p>
<p><strong>Gameplay videos:</strong></p>
<p><a href="http://ptepid.org/blog/wp-content/uploads/2007/08/demo1.avi">WIP &#8211; 20-08-2007</a> (2.4MB, MPEG4) &#8211;     Video of gameplay. The game is fairly basic at this point, little in the way     of variation.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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