Devil Snake

February 3rd, 2011

AKA Cheesy Metal Album Cover AKA Fun With Colours.

Something I’ve had on the backburner for a long time, originally part of a larger abandoned work. Just having a play with texture and lighting.

Colour count: 20

Devil Snake

Redesign

September 18th, 2009

The long overdue redesign is now live. Comments and critique are welcome.

Star Control 2 Port for Dingux

July 29th, 2009

Another source port for Dingoo A320 Linux (Dingux).

Game website for data files: http://sc2.sourceforge.net/

Source: uqm-src-0.6.2-DINGUX-RC1.tar.gz

OpenTyrian Port for Dingux

July 24th, 2009

Tyrian is an awesome game. So I’ve ported the SDL OpenTyrian to Dingux.

The data files for this game are now freeware, they can be found floating about on the web.

Some caveats:

  • The game doesn’t run full screen at this stage. (320×200 instead of 320×240)
  • Sound quality is less than ideal, especially voice samples and explosions.
  • Some degree of slowdown is noticeable when lots of objects are on screen.
  • Seems to be a large performance hit with transparent objects. DONT use “Pentium” quality setting, use “High” at best.

Installation instructions are in README-DINGOO.txt.

Download: opentyrian-src-dingux-1.0.1.tar.gz

Rise of the Triad Port for Dingoo A320 (Dingux)

July 24th, 2009

Here it is. Works with the current dingux release.

You’ll need to download the shareware version, try here: ftp://ftp.3drealms.com/share/1rott13.zip. Extract those files a directory on your SD card and copy rottsw to the same place. If you have the full version use the rott file instead.

NOTE: The game won’t work if HOME isn’t set to something writeable. Warpedflash’s local.zip does this so it should work fine there, other rootfs packages may do it too.
Please look at README-DINGOO for more information.

Download: rott-dingux-1.0.1.tar.gz

Simple volume control for Dingux

July 2nd, 2009

I noticed that by default the volume in Dingux is set to 100%. This is far too loud for the speakers or any of my headphones, and some programs don’t have volume control.

So I wrote a little program to set the global volume in Dingux. It simply sets the OSS main volume control, so it’s a 24 line C file.

Just plonk it anywhere on your device. To use it run:
./volset NUM
where NUM is the volume you want between 0 and 100. If you leave this out it defaults to 50.

Source is included, all you need to copy to your dingoo to run is the “volset” file. Compiled for and tested with ezelkow1′s uclibc rootfs.

Download: volset-0.1.tar.gz

CGA Cyclops Challenge

March 15th, 2009

CGA Cyclops Challenge

Random Vertical Shooter Sprite

September 24th, 2008

Animated Shmup Ship

GeneriShmup Update

March 23rd, 2008

Updates

    Code

  • Tile engine for backgrounds
  • Improved audio implementation
  • Wing powerup system
  • Map editor (close to fully functional)
  • More weapon mechanics (homing missiles, etc)
  • Sprite flipping
  • Some basic particle effects
  • Animated tiles
  • Multi-screen height scrolling (ala Thunder Force IV)
    Graphics

  • Player ship wing animations
  • Misc. background tiles (WIP)
  • New particle graphics (explosions, smoke, bullets)
  • Missile and charge-blast graphics

Screenshots:

screenshot3

screenshot4

editor1

Gameplay videos:
WIP 23-03-2008 (6.7MB, MPEG4)

Animated ship

August 29th, 2007

New base sprite for generishmup player ship.